+----------------------------------------------------------------------------+ | FEUDALISTIC DYNASTIES (0.0.3.1) | | Copyright (C) 2006, 2007, 2008 by Dietmar Funck | | - Changelog - | +----------------------------------------------------------------------------+ --------- |0.0.3.1| --------- * GUI / framework * updated libconfig from 1.2 to 1.3.1 (only libconfig >=1.2.1 could be compiled under Windows) * due to the libconfig update all SettingExistsException's were changed to SettingNameException * changed using namespace SigC to using namespeace sigc, to be confirm to newer libsigc++ version than 2.0.* branch * fixed bug within search path order which effected a personal order bug under Windows, however on Linux works both * improved scrolling and fixed scrolling problems under Windows * other * minor bugfixes * added pkg-config to the prerequisites, because it is needed by configure.ac to check for libsigc++ and libconfig and set flags properly --------- |0.0.3.0| --------- * editor * improved dialog for adding player startpositions * better graphics for representing player startpositions * freegame * at the current state of restructering not available * settings * you can change between fullscreen and windowed mode * changes are saved * gamewindow * at the current state of restructering not available * graphics-engine * there is an extra image for edges drawn onto a terain image * graphics * terrain: removed all edged versions, added edge image * codeOfarms: new images for player startpositions * removed armor, people, vehicles, weapons sections * GUI / framework * replaced paragui and The_GUI with FTK (fDynasties Tool-Kit) * FTK implemented almost from scratch! * themable GUI (using SDL,SDL_ttf,SDL_image and libsigc++) * filesystem (using libphysfs) and file (using libconfig) * improved config file format * you are asked before overwritting a file * dir with personal data like own maps and configurations * improved theme * improved structure of the implementation, e.g. data, graphics and control are separated * dirent.h and its features are no longer used -> better portability * other * edge setting is now a setting of the program, not of a map * maps have no type *.map instead of *.card * improved directory names (e.g. src instead of Code) * created a Design Document -> there's now a clear design concept of fDynasties * TODO regards the next version and the first complete prototype * most of the content of the prototype TODO will be implemented in the releases up to the prototype * the nearer the prototype is finished the preciser will be the content of the prototype TODO --------- |0.0.2.0| --------- * startwindow * on the left site at the bottom of the window is the version of the game shown * freegame * a map can now be choosed by clicking on it in the list * gamewindow * combatants can change their active weapon * added vehicles * added formations and troops * a general can found formations and troops and disband formations * an officer can found troops * troops can added to and ejected from a formation * information of the members of a formation can be shown * information of the members of a troop can be shown * your king has a formation inheriting a settler (troop of carriages inheriting civilian combatants) at the beginning * added settlements (rudimentary) * a settler can found a settlement * graphics * terrain: improved images: desertNE, desert, galcierNE, glacier, hillNE, hill, meadowNE, meadow, mountainNE, mountain, woodNE, wood, fogNE * added vehicle images: carriageEmpty, carriageFilled * armor: added images: common_clothes, expensive_close * others: improved images (you can see them easier): moved, on_turn * weapons: added images: fist, pitchfork * other * in TODO a few entries of Version 0.0.3 and 0.0.4 are exchanged * fixed bugs * some problems under windows while compiling, because windows is not case-sensitive --------- |0.0.1.3| --------- *initial release -> no changes